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EVALUATION EXPEDITION: THE INTERVENTION FOREST

A game to evaluate the quality and performance of an intervention

by Vanesa Castro

The Evaluation Expedition is a participatory tool that invites all stakeholders involved in a project to go on a journey through a symbolic forest which represents the complexity of an intervention. Along this journey, participants must respond to key questions that allow them to engage in a comprehensive reflection, dialogue and evaluation of their intervention.

We present here this new creation of EvalParticipativa, a game that promotes a collaborative atmosphere in which every voice is heard and valued, and in which the active participation of everyone is essential for learning and continual improvement of our interventions.

Participatory evaluation, which this playful approach facilitates, is fundamental to any intervention. In addition to identifying a project’s strengths and areas for improvement, the game helps everybody involved to deepen their understanding of the intervention and empowers them during the process. Thus, the Evaluation Expedition not only fosters reflection and dialogue, but also offers a clear perspective on how to develop an intervention and what aspects could be optimised to ensure greater impact.

What is the purpose of the game?

The main objective of the Evaluation Expedition is to provide a participatory framework for evaluating the quality and performance of an intervention. The players should represent the full range of actors involved in the project, such as the beneficiaries, members of the implementation team, evaluators, etc.

Along the way, they are asked key questions on the project’s relevance, effectiveness, efficiency, impact and sustainability. At the end of the game, the participants will have generated shared lessons that enrich the intervention, benefitting all those involved.

When should it be used?

This game is useful at different stages of a project or programme:

Game format and materials

The game is played using the Intervention Forest board, featuring special squares that symbolise the different evaluation criteria. Each special square has a wise animal that guides the players through the reflective questions.

The players have a set of instructions that explain how to carry out the activity, question cards, a response grid for recording answers and scoring the answers given, and counters which show the group progress on the board.

How to play

Before the game begins, the cards are grouped by criterion and placed on the corresponding animal areas. Each criterion is represented by a wise forest animal.

Players start in the owl area, which focuses on relevance. Here, the participants reflect on the coherence and feasibility of the actions proposed by the intervention. One player draws a card from the owl pile at random. The player reads the card aloud and answers the question. Other players then comment and share their opinions. The group should aim for consensus. This process is repeated for every animal area, moving along the board while noting down the answers and scoring the quality of the answers according to their depth and relevance on the grid.

The next animal area is that of the fox, which represents effectiveness. During this stage, the players evaluate the extent to which each effort directly contributes to the expected results. The players then move on to the ant square, which personifies efficiency. Here, the group analyses how they use (or have used) the resources to reach their objectives in the best way. Next, they go to the bear square, which embodies sustainability. Here, they reflect on the likelihood the benefits and resources will last over time. Finally, the group finds itself at the apprentice wolf square, which symbolises learning. Here, the players reflect on the capacity of the project to learn from its environment and adapt to new challenges.

The game ends when the journey has been completed or the group decides to stop. At the end of the activity, the group reviews the answers and the scores assigned, identifying areas that need more attention or information. This final reflection is key to applying lessons learned to future interventions.

Recommendations

To make the most of the game’s potential, it is important to include representatives from a wide range of stakeholders associated with the project, such as the beneficiary population, the implementation staff, leaders, local partners and evaluators. Broad representation guarantees a richer, multidimensional evaluation.

The success of the Evaluation Expedition also depends to a large degree on the quality of the participation. It is of vital importance that enough time is allocated so that participants can dialogue calmly, express their ideas and reflect deeply on the questions asked in each area. This fosters an environment of trust and collaboration which is essential for reaching agreements and generating meaningful learning.

The questions can be adapted to the specific characteristics of an intervention. In other words, you can prioritise the question cards that deal with specific topics or areas of particular interest. Thus, the game can focus on the aspects that are most relevant to a project. This customisation helps guide the debate to address critical points that need to be explored in depth.

At the end of the game, we recommend the group dedicate time to reviewing and reflecting on the answers and scores assigned. It is important to identify areas that require more attention or information so that the lessons learned can be applied to future interventions. Furthermore, this shared review process supports joint learning and strengthens the capacities of all participants.

MATERIALS NEEDED TO PLAY THE GAME

To use this tool, you have to download the materials by clicking on each element of the game. Next to the links, we suggest you how to print each element.

FOLDER AND BOARD. The board is also the folder of the game. You have to print it in A3 format, 250 grams paper, preferably in colour. CARDS. The cards must be printed in A3 format, 250 grams paper, preferably in colour. Remember that you can adapt the questions according to the type of intervention and the purpose of the evaluation. INSTRUCTIONS. This document can be printed in A4 or letter format, in black and white. MATRIX OF QUESTIONS AND ANSWERS. This document can be printed in A4 or letter format, in black and white.

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